

The image for Peach's alternate hairstyle is an obvious placeholder image in the GameCube file, with the shortened hair being colored over. The handle on Peach's parasol is properly transparent in the Wii version. While most of the textures are identical barring the increased size, some images on the GameCube side weren't quite finished yet.

The GameCube models are still on the disk, under p_(character). When the game was converted from GameCube to Wii, the player models were given a higher resolution (about 50% larger). Thoreau's spot is occupied by a strange ladder-type Pixl that also appears in early screenshots.The copyright year is 2006 instead of 2007.Present in the file spmario.tpl and identical to the final, with two exceptions: NpcMain checks for map names containing "min" but none of them contain that (might be an old version of the mi1-4 groups) Seq_mapChangeMain groups maps with the tst prefix under stg4.txt when determining the message file to use Tst_02, tst_05 and kaw_05 have MapData entries, with init scripts in the rels

In the following table "Description" is just supplementary data - not taken from the game itself. It doesn't seem like hardcoded enemy spawns are used for used maps. There are also some hardcoded enemy spawns for removed maps. "doa1_l" and "doa3_l" are used in that room, suggesting that this removed door entrance was in-between them. The door leads to removed door entrance "doa2_l" in sp4_08, so entering the door just brings Mario to coordinates 0,0,0 in said room. Map with grey blocks and an upside-down treasure chest containing Piccolo's card. Appropriately for the rooms numbering, the left hand door leads to the right hand door in ls4_01 (the first room of the level proper), and the right hand door leads to the left hand door in ls4_03 (the second room of the level proper). Large empty map with a door on the left that leads to the door at the end of ls4_01. In 3D, there is a Red Floro Sapien between the Floro Cragnon and the furthest-right Spania.įallback entrance: doa1_l (left hand door)įallback coordinates: 0.000000, 0.000000, 0.000000 Has enemy setup: yes, version 6, no enemies Map with two pipes, three doors, a save block and some enemies. The doors don't have entrances associated with them, so aren't functional.įallback entrance: dokan_01 (right hand pipe)įallback coordinates: 0.000000, 0.000000, 0.000000 Room with 32 doors, eight pipes and lots of "compartments" that Mario can't escape from, even in 3D, despite them appearing flat in 3D mode. This will change the map in which the player will spawn upon the loading of the file from the file selection screen. If the desired map to load is not located in the same zone of the map the player is currently in, the zone to load address (offset 0x4D0C40, string of length 32 in the US version) must be changed or frozen the same way to the corresponding zone of the desired map which is the first 3 characters of the map ID.Īdditionally, it is possible to change the map to save address (offset 0x4E3F94, string of length 32 in the US version) before saving with a save block. Because of the short timeframe, it is preferable to simply freeze the address. To access a map through a loading zone, the address containing the map to load (offset 0x4D0C60, string of length 32 in the US version) must be changed between the time the game changes it and the loading of the maps it will intend to load. In the "dan_xx" maps, there were doors that could have been reached.
